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Brendan Coyle
Collaborator
February 27, 2008, 9:43 pm
Here's what happend from my perspective

I'm not here to defend SK-Gaming's Arena Team, but merely state the facts that happend.

During this period of time the lag spike happend, Cox Cable(An internet service in Orange County) had spiked throughout the whole region. I also was in my own arena practicing 5s and azure/agnos were complaining about lag spikes, and coincidentally Azurewrath/Agnos(They're roommates) live in the same arena as Mykke (Orange County, CA). Right after this was said, SK msged me about the lag spike rule. I should have dealt with this in a more timely fashion but I was busy practicing 5s in arena, talking to NWMF to setup the match, explain the WoW registry lag fix to azure/agnos, and talk to SK at the same time. Later on, Affix also confirmed a lag spike and he also uses Cox Cable Internet.

According to the ruleset (http://www.battlegroup9.com/bg9tourneyruleset.doc), #14.

In case of an instance server crash, severe lag conditions,
or game-altering disconnect, teams may replay their match. If conditions are
too severe during the scheduled match time for 1 hour or more, the match maybe
rescheduled for a more suitable time.

 

While my judgement at the time was based off forcing my own team to replay because of a game-altering disconnect, asking them to replay the match shouldn't have been as much of an ordeal as Veex's made it. (I made the rule based off the WSVG rule that any lag spike/disconnect forced an automatic replay regardless, the difference though is there was an admin watching you play the whole time.)


I don't believe it's fair to change the ruleset mid-tournament while another team in previous rounds were effected by it. The difference between this incident and the fnatic/CLC one was that 10 people were listening to CLC play on BG9 vent saying they heard it happen, which isn't also a valid reason but just enough I guess.


The fraps from the match, starting about half-way through, is here from Neilyo's PoV: http://www.battlegroup9.com/skvsTSG.wmv

 

From the fraps about the incident, and here's the facts on it:


- Edit, there's some confusion because Veex's pet and TSG's paladin have the same name in the video.

- 53 seconds into it is when Mykke(SK's Priest) get's spell locked, he still has the pet targetted during this.

- For about 5-6 seconds, he remains with the paladin/warlock pet targetted. At about 22%, he targets himself and trinkets but dies shortly thereafter.

- Pronne(SK's Druid) does not attempt to heal Mykke until he's at about 22% as well, so it seems unlikely he would have lived though it could have been possible if Mykke had given himself a few more seconds to live and give pronne a chance to heal. Also note that Pronne has a full innervate and is the most mana'd at this time as well.

Whether the lagspike effected Mykke's death is still questionable, the arguement is very valid still.

Edit: I don't want to spoil people's amusement since the above content is invalid, the match stands 2-0 and the round won't be replayed.

Though I write for the website, I do this out of volunteer work mainly. The only reason I started writing for SK was to get this tournament sponsored by a high profile sponsor. If there's someone else out there that could run this full-time and help me out, I would gladly accept the help because I really had no one volunteer to help. My team(fnatic) was extremely frustrated that I chose the tournament's issues over the team's, which doesn't make well for good chemistry which is another reason I think we played poorly in the matches vs CLC.

 

If there is a next tournament, of course there will be a ruleset based
off no admin judgement needed at all with maybe small exceptions and an
invite system based off Ladder Ratings similar to what the BG3/Cyclone
admin team uses. I will either play without administrating or only administrate as well, being that it does conflict with opposing team's agendas.

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Articles pertaining to Battlegroup9/Bloodlust. www.battlegroup9.com irc.gamesurge.net #battlegroup
Started July 29, 2007
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