Well i'm sure everyone here has checked out worldofming.com this morning, and seen the new information Jasi has posted regarded the 2 new arena layouts for WotLK (if not it can be found here -
http://wowriot.gameriot.com/blogs/World-of-Ming/The-Future-of-Arenas-and-WotLK-TR-Round-2-Update/)
and personally i've never been more disappointed. I feel like I'm watching WoW turn into Unreal Tournament, and the devs have no idea what to do with their own game.
How many times a day do you hear the RNG excuse? Well, I shouldn't call it an excuse when it is a serious problem, but the amount of times it is referenced (a hell of a lot more than it was pre-BC I'll tell you that) is borderline insane. The thing nobody is understanding is, these new "oh my god a huge pillar just came out of nowhere and blasted me into the sky!" ideas for the new arenas,
are new forms of RNG! Am I the only one who has seen this? Dear god, we have people complaining about resists, mace stuns, stun resists, line of sight, lag, crit, not critting, and everything in between - but nobody complains about the fact that randomly throughout the match mother nature might stick a giant water hazard up your butthole? Mmmhmmmm, this game is getting more and more fun by the minute!
Honestly, I can't even see those 2 arenas being fun in the least bit. The only reason I somewhat like the Nagrand arena is because when the other team isn't one big jewbagel, and decide to fight in the middle and use pillars sparingly (not "oh my god I know how to run around a pillar so you will never hit me and let my dots eventually kill you" skill) it resembles a real pvp fight. You know, like those that require skill?
I know i've said this before, but it only proves my point. Go outside and duel, go do a bg, hell go TALK ABOUT PVP with any old kid who enjoys the PvP aspect of WoW right now, and chances are they are either going to tell you to use a pillar, or explain to you how they are a very skillful part of this game. It is honestly borderline pathetic how many people have literally no idea how to play their class to its FULLEST EXTENT anymore, because everyone off-hands a pillar.
Let me give you an example...
--
Here is a little event from last night. I'm leveling my rogue in Nagrand, and Cachexic comes out to help me knock out some of the harder quests. A bunch of 65-68's ended up killing me, and right after I died Cache flew on in and killed them all. No big deal, right? Eventually however they kept rezzing and Cache kept killing them, thus leading to each of them eventually logging on their mains.
Within 5 minutes we had an SSC/TK geared fire mage, BT/Sunwell geared warlock, full s3/BT geared ret pally, and a 64 shaman running around chasing Cachexic with me on my rogue. We ended up getting separated and when I realized what had happened, I logged on my mage (who was sitting in Nagrand for anyone who decided to gank my rogue during the leveling process) and engaged in some PvP combat. Cache, during this 30 second logout/login process, continued to kite these 4 players across Africa, with a stampede of animals on him.
Log on the mage, literally right as they all catch up to him and begin owning his ****, I swoop in like fking Obi Wan from Star Wars, and within 20 seconds everyone was dead, with both of us still over 80% hp.
They rez, get on their flying mounts cuz you know, that was another great idea you had for this game blizzard (/facepalm) and hovered above us waiting for us to start leveling again so they could gank us. (Apparently a 4v2 + african wildlife isn't enough to kill 2 mages) So we just wait, talk, and eventually we see them all hovered above us.
Set-up fight, rogue lands the sap on me, and you see them all charge in like an army on a mission. The fight now looks like this.
T6 warlock
S3/BT ret pally
t5/possible t6 fire mage
Warglaive/t6 rogue
vs
2 full s3 frost mages
Ok now, personally, i'd like everyone here to sit back and just imagine this fight in an arena. We have a ret pally who can literally take off 30-40% of our hp in one huge jihad of a swing, a warglaive rogue who can pretty much take any of us down in a matter of a few hemo's, a warlock whose shadowbolts hit for what our frostbolts crit for, and a fire mage who can do nothing but spam fireblast/blastwave/DB on top of us and watch us get destroyed by damage. Theres really no heals on either team here, so this is just a matter of who can control the dps better.
No pillars, open environment, GY literally 5 steps from where we are fighting, with a 2v4.
Sap on me
Everyone opens on Cache, he invuln belts
Mages aoe breaks sap
Sheep on rogue
I cs lock, cache cs's mage
Both turn on the casters, I shatter combo the lock he shatter combo's the mage
He's kiting the pally, re-sheep the rogue
Lock isn't SL (raid spec shadowbolt spam, but still can do a TON of dmg) so he gets literally 1 shot, mage gets to around 40% hp, use instants and kill him.
Rank1 fb on the rogue, continue kiting pally
Cache starts casting on pally, I ally-oop him with a nova, and he does the same to me, pally bubbles, and we sit back and do it all over again.
Rogue attemps to run, and we blizzard him out of 2 vanishes and eventually at 10% he lagged out. (Or router pulled to avoid embarrassment)So here is where I literally sit here and brain fk myself, asking how you lose a 2v4? I mean, the fact that we won, ok that is great, but we didn't even drop below 90% hp. And the GY was right there, so while we were finishing off people from the first round, we had them rezzing and we killed them again. I mean, it doesn't even really matter if you say they are flat out terrible or not - arena isn't hard either. In arena rogue with glaives needs to sit on a target and spam hemo. With 3 other people helping him he couldn't even touch us out here. Lock just needed to dot us up and spam drains and that is his role in arenas - he got served a new butthole out here in the wilderness. The fire mage ended up doing the most damage simply because he got 2 crit fireblasts that took away our ice barriers, but when you kite to perfection like that they just can't touch you.
But you know what I think helped the most with this entire situation...? I never saw this...
TARGET NOT IN LINE OF SIGHTWho knew that without pillars you could still play this game to its fullest potential. Learn2fking play phaggots. 2 Kewns > 4 Players
EDIT: p.s - If you come here and your argument is "well duh that warlock died cuz he didn't have a pillar to mitigate the damage with, how else would he stay alive!" or something regarding their lack of ability to play their class, I will be sure to comment and tell you exactly what he could have done to destroy us. It is just that literally nobody remembers how to play without pillars anymore, so nobody knows how to play their class.