Sup.
First entry, so a bit of introduction. I am from Moscow, Ru. I play
DotA and WoW arena a lot. Used to play Starcraft, then ROC and TFT at
local tourney level. Gaming for over - hmm - 17 years. Kinda old.
We all know that WoW lacks some basics of an e-sport level game.
1st, players dont have immediate access to somehow equal resources. I
mean, to have a 70 level char able to participate on arena at the very
least level, you need to spend ****loads of time leveling and then
gearing your char. Or buy it for money, but thats bad, you can be
banned for that and spend couple of weeks whining about how warriors
are imbalanced after.
We all know why somehow equal starting conditions are important, so lets continue.
Problem is WoW never was designed as a competitive PvP game. At launch
PvP was all about ganking (without any reward) then Honor was
introduced, and finally, Arena. But all those things were actually side
put in the game. It wasnt designed to be what it is at start.
And suddenly i've thought about Guild Wars - a game that was designed
to be a competitive e-sport level game. Ability to create a top level
character just slightly weaker then fully leveled is a gods bless.
First, your team can finally try different setups that might be best
for its playstyle, second, players can try out things before actually
spend loads of time.
So my thought was - why Blizzard wont do the same? allow people to
create a level 70 characters, but with some restrictions. Those
restrictions should help separating those fully grown from
"pregenerated". One of this restriction might be - unable to enter ANY
instance.
This is it, we just separated those who wants to spend 2-3 hours per
day having fun with friends on arena and those who want to play a
MMORPG. we also gave opportunity those last ones to experience PvP from
different angles.
But personally i doubt it will ever happen. difference between
Guildwars and WoW is that first is subscription free and second is not.
So Blizz management thinks (thats my assumption of course) that forcing
people to spend more time leveling actually forcing them to pay for the
game for a longer period of time.
I doubt it strongly. My professional experience (PR and project
management) tells me that right now the company that gives most
services to their customers wins.