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Onimusha: Way of the Sword Aims to Be the "Pinnacle of Swordplay" After 20-Year Gap
OnimushaCapcomAction

Onimusha: Way of the Sword Aims to Be the "Pinnacle of Swordplay" After 20-Year Gap

After a 20-year absence from store shelves, Capcom is gearing up to bring the Onimusha series back in a major way with Onimusha: Way of the Sword. According to the developer, success for the long-dormant franchise isn't just a clean return — it means delivering what Capcom is calling the "pinnacle of swordplay action games." That's an ambitious target for a series whose last entry launched back in 2006, but the team appears fully committed to setting a new bar for the genre rather than simply coasting on nostalgia. In a deep-dive feature from Game Informer, which gave the game a full cover story treatment after visiting Capcom's headquarters in Osaka, Japan, several notable design details have emerged. The developers have confirmed that Way of the Sword will not feature any minigames, a departure from series tradition, while hinting strongly that the fan-favorite Phantom Realm mechanic is making a comeback. The Phantom Realm, a demon-world dimension central to the original games' combat and atmosphere, would be a welcome return for longtime fans eager to see classic elements alongside the modernized swordplay the studio is promising.

15h ago
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Wuchang: Fallen Feathers Sequel Announced with Original Director at New Studio
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SoulslikeWuchang: Fallen Feathers505 Games

Wuchang: Fallen Feathers Sequel Announced with Original Director at New Studio

A sequel to Wuchang: Fallen Feathers is officially in development, publisher 505 Games has confirmed, with original creative director Xia Siyuan returning to helm the project. The catch: Xia is leading the charge at an entirely new studio called Indolphinity, formed after the collapse of the original developer Leenzee. Earlier reports had indicated that Xia was fired from Leenzee before the studio's dissolution, making the sequel announcement a notable comeback for the director.

15h ago
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EA CEO Pockets $38M Battlefield 6 Payday While Laid-Off Devs Watch from the Sidelines
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EABattlefield 6Industry Layoffs

EA CEO Pockets $38M Battlefield 6 Payday While Laid-Off Devs Watch from the Sidelines

Electronic Arts CEO Andrew Wilson received $38.6 million in total compensation for fiscal year 2025, an $8 million raise over the prior year, largely driven by the record-breaking commercial success of Battlefield 6. The massive payday puts Wilson's earnings at 305 times the salary of an average EA employee, according to figures reported by GamesRadar. The irony is hard to ignore: the bonus arrived roughly four months after EA laid off approximately 400 developers, many of whom had worked directly on the game credited with fueling the reward.

15h ago
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Capcom's Q1 2026 Soars 81% as Resident Evil Requiem and Pragmata Deliver
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Capcom's Q1 2026 Soars 81% as Resident Evil Requiem and Pragmata Deliver

Capcom has posted an outstanding first quarter for fiscal year 2026, with ordinary profit surging 81% year-on-year to $252.5 million. Net sales climbed 54% and operating profit jumped 67%, driven by two marquee releases that exceeded expectations on very different scales. Resident Evil Requiem, the latest entry in Capcom's flagship horror franchise, has now surpassed 8 million units sold, pushing the cumulative Resident Evil series total to a staggering 213 million copies worldwide. Meanwhile, the long-in-development sci-fi action title Pragmata proved doubters wrong by moving 2.5 million copies in just three months on the market, a result that surprised even some industry observers who had tempered their expectations for the new IP.

1d ago
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Subnautica 2 Hits 5M Sales in 22 Days as Krafton Eyes Franchise Expansion
SubnauticaKraftonSales Milestones

Subnautica 2 Hits 5M Sales in 22 Days as Krafton Eyes Franchise Expansion

Subnautica 2 has surpassed five million copies sold in just 22 days, and publisher Krafton is wasting no time capitalizing on that momentum. The South Korean company has publicly pledged to transform Subnautica into a full "franchise IP," citing the sequel's once-controversial co-op mode as proof that the series has the potential to reach audiences well beyond its established fanbase. The rapid sales milestone is a remarkable turnaround for a release that arrived after more than a year of acrimonious legal disputes between Krafton and the ousted executives of developer Unknown Worlds, which ultimately ended in a settlement that required Krafton to pay out bonuses to Unknown Worlds staff.

15h ago
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