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Gaming news, distilled.
GameRiot pulls in stories from hundreds of gaming outlets, clears out the clutter, and gives you a daily briefing you can actually finish, plus a place to talk about it.
Tons of sources
We aggregate from hundreds of community-curated gaming outlets worldwide.
Curated
Related stories are clustered, duplicates removed, and each one gets a concise summary with key insights.
5 minutes
Every morning, a new briefing. Read the full digest in under 5 minutes and stay completely up to date.
Made for you
Follow your favorite games, bookmark stories, and personalize your feed to match what you care about.
History
1998
GameRiot is born

Game Riot was started out of pure, unadulterated frustration. Finding a walkthrough or review meant scouring every gaming site's archives, each arranged differently, often only to come up empty.
So we asked a newsgroup whether a warehouse of links arranged by game title existed anywhere. The answer was a unanimous "MAKE ONE! WE WANT IT!"
So we did: quick, organized information for data-hungry gamers, spartan graphics and all.
2003
GameRiot hits the road
Operated under Games Media Properties, Inc.

In 2003, GameRiot left the internet behind and hit the road, evolving into the world's largest traveling video games event, where gamers could play the hottest unreleased titles before anyone else.


Each stop packed in 70+ gaming stations, hourly competitions, live DJs, celebrity appearances, exclusive premieres, and the celebrated GameRiot Girls. It was a traveling E3 for the masses, one that even hit Lollapalooza. By year three, Nestlé® Nesquik® had signed on as title sponsor, with MTV2 and Xbox presenting.
By 2005, the tour had grown to over 85 events across 30 markets, reaching more than 300,000 gamers.
2007
Back online. This time, it's yours
Operated under Giant Realm Inc.

After the road tour wound down, GameRiot came back to where it started, the internet. The team returned with an honest realization: they had no idea what articles people actually wanted to read. So instead of guessing, they handed over the keys.
The new GameRiot.com was built around user-generated content: blogs, videos, and discussion forums, all centered on games. The front page quickly filled with thousands of posts, a lot of it World of Warcraft shit talking, but that was kind of the point. This was the users' site.
Gamers pulled up a chair, poured themselves something warm, and made themselves at home.
2009
Change of ownership
Giant Realm is acquired.
In 2009, parent company Giant Realm Inc. was acquired by Burst Media. The site stayed up, but the team slowly drifted on to other projects. GameRiot ran on, quietly, with no one at the wheel.
2013
Game over
After eleven years, it simply... stopped.
2026
The riot returns
After a few years of being parked, the domain was gifted to a former employee. So what started as tinkering became a real attempt to bring it back, taking the best of every iteration, minus the road trips.
Support the riot
Today, GameRiot is built and ran by a single developer, funded entirely out of pocket. The goal is to keep the platform ad-free indefinitely, so if you enjoy the site, consider buying me a coffee. All funds go directly to server costs. <3
— Josh
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