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Control Resonant's Campaign Will Run 30 Hours, Up to 50 for Completionists
Control ResonantRemedy EntertainmentAction-AdventureSingle-Player

Control Resonant's Campaign Will Run 30 Hours, Up to 50 for Completionists

Aug 3, 20261 source0 comments

Remedy Entertainment has pulled back the curtain on Control Resonant's scope, confirming that the game's main story will take players roughly 30 hours to complete. Those looking to see and do everything the game has to offer can expect that figure to climb to around 50 hours, making it a considerably larger undertaking than its predecessor.

Alongside the runtime reveal, Remedy shared fresh details on how combat has evolved since the original Control. The studio appears to have iterated significantly on the foundation that made the first game's telekinetic gunplay so distinctive, suggesting that players returning to the Federal Bureau of Control will find a system that feels both familiar and meaningfully expanded.

Key Insights

  • 1Control Resonant's main story is estimated at around 30 hours, nearly double the length of the original Control's campaign.
  • 2Completionists and side-content hunters are looking at approximately 50 hours of total playtime.
  • 3Remedy has confirmed that combat has evolved from the original game, building on its telekinetic, physics-driven foundation.
  • 4The expanded length signals a more ambitious scope for the sequel, potentially incorporating more varied environments and narrative threads.
  • 5The runtime positions Control Resonant as a major AAA release rather than a mid-sized action-adventure like its predecessor.