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FF7 Revelation Director Fought for Physical Disc Release, but Fears a Disc-Less Future
TrendingFinal FantasyPhysical MediaSquare EnixJRPG

FF7 Revelation Director Fought for Physical Disc Release, but Fears a Disc-Less Future

Oct 4, 20265 sources0 comments

Final Fantasy 7 Revelation director Naoki Hamaguchi has opened up about one of the more contentious issues surrounding the concluding chapter of the FF7 Remake trilogy: its physical release. In response to fans pushing for a complete, fully playable disc version of the game, Hamaguchi acknowledged that he personally lobbied Square Enix on their behalf. "There's a lot of pressure for disc-less editions, digital editions, and I used my position to put forth an argument for the physical version as much as I could," he said, adding that he "did his best" to make it happen. His candid remarks shine a light on the growing tension between publisher cost-saving strategies and the preferences of a fanbase that still values owning a tangible copy of a game.

Despite his advocacy, Hamaguchi struck a resigned tone about the broader trajectory of the industry, suggesting that the gaming world is heading toward a "future where physical media will eventually be essentially disc-less." Separately, the director also addressed the creative philosophy behind the trilogy, stating that making each individual game a complete, satisfying experience was "non-negotiable" from the very beginning of development. He was equally firm that it was "absolutely essential" to avoid letting the remake become what he called "my own personal fan project," stressing the importance of honoring the legacy of the 1997 original while still delivering something fresh for a new generation of players.

Key Insights

  • 1Director Naoki Hamaguchi personally lobbied Square Enix for a full physical disc release of Final Fantasy 7 Revelation, but faced significant internal pressure toward digital and disc-less editions.
  • 2Hamaguchi acknowledged the industry is moving toward a largely disc-less future, suggesting his advocacy may be a losing battle in the long run.
  • 3Each game in the FF7 Remake trilogy was designed from the outset to be a standalone, complete experience, a principle Hamaguchi described as non-negotiable.
  • 4Hamaguchi was careful to keep the remake grounded in the spirit of the original, deliberately avoiding the temptation to turn it into a personal passion project.
  • 5The debate over physical media in FF7 Revelation reflects a wider industry struggle between publisher economics and consumer preferences for game ownership.

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