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FF7 Revelation Director Explains Why Each Character Is Limited to 4 Jobs
Final FantasyRPGGame DevelopmentSquare Enix

FF7 Revelation Director Explains Why Each Character Is Limited to 4 Jobs

Aug 3, 20261 source0 comments

The director of Final Fantasy 7 Revelation has opened up about one of the RPG's more notable design decisions: each character in the game is limited to just four jobs. In a candid comment, the director explained that this constraint was not purely a creative choice but a reflection of the sheer difficulty of modern game development. "It did make me realize all over again how hard it is to develop games these days," the director said, acknowledging the real-world pressures that shape even fundamental design decisions.

The statement offers a rare, transparent look behind the curtain of AAA development, where rising production costs, longer development cycles, and increasingly complex pipelines can force teams to make tough calls about scope. By capping each character at four jobs, the team was apparently able to maintain quality and polish across the board rather than spreading resources too thin across a wider roster of roles. It is a tradeoff that fans of the job system in classic Final Fantasy titles will no doubt have feelings about, but one the director frames as a necessary reality of the current development landscape.

Key Insights

  • 1Each character in Final Fantasy 7 Revelation is limited to four jobs, a smaller pool than fans of the series' classic job systems might expect.
  • 2The director cited the growing difficulty of modern game development as a key factor behind this scoping decision.
  • 3The comment offers rare transparency from a AAA director about how production realities directly shape game design.
  • 4Rising complexity in game development pipelines is increasingly forcing studios to prioritize depth over breadth in systems like job classes.
  • 5The limitation may actually benefit overall polish, as the team can focus resources on fewer, more fully realized roles per character.