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Leaked Files Reveal Canceled GTA 5 Liberty City DLC and Early GTA 6 Prototype
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Leaked Files Reveal Canceled GTA 5 Liberty City DLC and Early GTA 6 Prototype

Sep 20, 20263 sources0 comments

A massive nearly 200GB leak of Rockstar Games source code and internal files has surfaced online, offering an unprecedented look at what could have been for Grand Theft Auto 5 and what was in store for GTA 6. The leaked data, which appears to originate from the major Rockstar hack of 2023, reportedly contains evidence of a canceled GTA 5 DLC that would have brought back Liberty City as a playable location, alongside a scrapped expansion centered on a character dubbed "Agent Trevor." The provenance of the files is not entirely confirmed, but multiple outlets have corroborated the content circulating across the internet.

Perhaps most striking is the inclusion of a very early GTA 6 map prototype dating back to around 2015, giving the world its first real glimpse at the earliest stages of Vice City's development for the next entry in the franchise. Resourceful modders have already gotten to work, successfully porting the prototype map into GTA 5 and making it playable, offering a fascinating side-by-side comparison of Rockstar's earliest vision versus the polished world fans have come to expect. The leak underscores just how ambitious Rockstar's post-launch plans for GTA 5 were, and how long the studio has been quietly building toward GTA 6.

Key Insights

  • 1The nearly 200GB leak appears to stem from the significant Rockstar Games hack that occurred in 2023.
  • 2Internal files suggest Rockstar had concrete plans for a GTA 5 Liberty City DLC that was ultimately canceled.
  • 3A separate scrapped expansion centered on Trevor, tentatively called 'Agent Trevor,' was also found within the leaked data.
  • 4An early 2015 GTA 6 map prototype included in the leak has already been ported into GTA 5 by modders, giving a playable look at an embryonic Vice City.
  • 5The leak reveals just how far back Rockstar's GTA 6 development stretches, with foundational map work dating over a decade before the game's expected release.

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