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id Software Dev Blasts Xbox After Layoffs: "They Don't Understand Games"
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id Software Dev Blasts Xbox After Layoffs: "They Don't Understand Games"

Aug 9, 20263 sources0 comments

A veteran developer at id Software has gone public with sharp criticism of Microsoft and Xbox following a wave of layoffs that hit the legendary Doom studio in July 2026. Chris Hays, a lead services programmer at id Software, took to social media to condemn the parent company, stating bluntly, "They fundamentally don't understand art. They don't understand games." Hays described the cuts as having "gutted" entire departments, leaving the studio a shadow of its former self. "We're not the same iD, we're half the same iD," he said, capturing the scale of the damage in stark terms.

Perhaps most alarming for fans of the franchise is Hays's assertion that the studio is now in a position where it would be practically impossible to produce another large-scale title on the level of Doom: The Dark Ages. The layoffs appear to have stripped away critical talent and institutional knowledge that underpinned the studio's ability to deliver the kind of technically ambitious, high-production-value games that made id Software a household name. The comments have resonated widely across the gaming community, reigniting broader conversations about Microsoft's stewardship of the studios it acquired as part of its Bethesda purchase.

Key Insights

  • 1Lead services programmer Chris Hays publicly accused Xbox and Microsoft of failing to understand art and games following July 2026 layoffs at id Software.
  • 2Hays claimed that entire departments at id Software were gutted, describing the studio as now being roughly half of what it once was.
  • 3According to Hays, the reduced studio would find it 'impossible' to produce a large-scale game comparable to Doom: The Dark Ages.
  • 4The criticism adds to growing scrutiny of Microsoft's management of its acquired game studios under the Xbox umbrella.
  • 5The fallout raises serious questions about the future direction and output capacity of one of gaming's most storied development houses.