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Love and Deepspace Hits All-Time Low Revenue Amid #BringBackValko Campaign
Love and DeepspaceGacha GamesMobile GamingPlayer Boycott

Love and Deepspace Hits All-Time Low Revenue Amid #BringBackValko Campaign

Aug 4, 20262 sources0 comments

Love and Deepspace, the popular otome gacha game from developer Infold, has recorded its worst revenue month ever, and the fallout appears directly tied to ongoing player frustration over the removal of beloved character Valko. The #BringBackValko movement has galvanized a significant portion of the game's fanbase, with players seemingly voting with their wallets and refusing to spend until the situation is addressed. The all-time low marks a striking reversal for a title that had previously established itself as one of the most financially successful mobile otome games on the market.

Making matters worse, Infold has so far declined to directly address either the Valko controversy or a separate issue involving the missing Rafayel Myth content. Instead of speaking to those concerns, the studio broke its silence with a trailer for a new Caleb Memory, a move that landed poorly with an already frustrated community. Players have interpreted the announcement as a deflection, and the backlash appears to be sustaining momentum behind the boycott rather than diffusing it.

Key Insights

  • 1Love and Deepspace posted its worst revenue month on record, directly linked to the #BringBackValko player campaign.
  • 2The boycott demonstrates how organized fanbase movements in gacha games can translate into measurable financial consequences for developers.
  • 3Infold has not directly addressed the Valko situation, instead releasing a Caleb Memory trailer that was widely seen as a deflection.
  • 4A separate controversy involving missing Rafayel Myth content has compounded player frustration alongside the Valko issue.
  • 5The studio's continued silence on core community grievances risks prolonging the revenue slump if player trust is not restored.