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Phantom Blade Zero Hands-On: Every Preview Says the Same Thing — Play This Game
Phantom Blade ZeroAction RPGSoulslikeWuxia

Phantom Blade Zero Hands-On: Every Preview Says the Same Thing — Play This Game

Oct 9, 20266 sources0 comments

A wave of hands-on previews for S-Game's Phantom Blade Zero dropped on October 9, 2026, and the verdict is nearly unanimous: the wuxia-inspired action game has rocketed to the top of countless wishlists after just a few hours of play. Critics from Polygon, IGN, GameSpot, GamesRadar, PCGamesN, and CGMagazine all came away thoroughly impressed, with several noting that the game had gone from an afterthought to their most-anticipated action title of the year. Journalists played anywhere from three to six hours of the game, with some sessions taking place at S-Game's studios in Beijing and Shanghai, while others were held at a preview event in Los Angeles.

The consistent praise centers on Phantom Blade Zero's "kungfupunk" aesthetic, its deeply satisfying combat system, and its Soulslike design philosophy, all of which conspire to make players feel like a genuine martial arts hero. Boss design, a killer soundtrack, and a dedication to rewarding skillful play were called out as specific highlights across multiple outlets. GamesRadar noted the game's "fresh Soulslike twist," while GameSpot singled out a standout design detail that the developers never officially explained, calling it one of the best things about the entire experience. With impressions this strong and this consistent, Phantom Blade Zero is shaping up to be one of the most talked-about action games in recent memory.

Key Insights

  • 1Every major outlet that went hands-on came away with overwhelmingly positive impressions, making this one of the most unanimously praised previews in recent memory.
  • 2The game's 'kungfupunk' wuxia setting and aesthetic are being treated as a genuine differentiator, not just a visual novelty.
  • 3Phantom Blade Zero's Soulslike structure is seen as a strength rather than a barrier, with reviewers praising how it rewards players who embrace martial arts-style combat mastery.
  • 4Boss design and the game's soundtrack received specific, repeated praise across multiple outlets, suggesting these are standout pillars of the experience.
  • 5S-Game hosted press at its own studios in Beijing and Shanghai as well as at an LA event, signaling a major global marketing push ahead of release.

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