
Warren Spector's Thick as Thieves Ends Support After Two Months
Thick as Thieves, the stealth game from legendary designer Warren Spector and his studio that drew comparisons to the classic Thief series, is ending active development support just two months after launch. The news comes alongside significant layoffs at the studio, painting a grim picture for a project that many in the industry had high hopes for. Spector acknowledged the difficulty of the situation, stating that "working in the gaming industry is at times delightful and at other times heartbreaking."
Despite the shutdown of official support, the team is hoping to keep the game alive for its player base by transitioning to peer-to-peer servers, which would allow the community to continue playing without the studio maintaining dedicated infrastructure. It is a bittersweet outcome for a title that represented one of gaming's most storied designers returning to the genre that helped define his career.
Key Insights
- 1Thick as Thieves is ceasing active support only two months after its launch, marking an unusually short post-release lifecycle.
- 2Significant layoffs at the studio preceded or accompanied the decision to end support for the game.
- 3The studio plans to transition to peer-to-peer servers to allow the community to continue playing after official support ends.
- 4Warren Spector publicly reflected on the news with an emotional statement, calling the industry 'at times delightful and at other times heartbreaking.'
- 5The game was positioned as a spiritual successor to the classic Thief series, making its early shutdown a notable loss for fans of the stealth genre.
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