
Outlast Trials' Brutal 6-Year Dev Had Bad Playtests and One Tester Who Fled in Tears
Red Barrels co-founder and director Philippe Morin has opened up about the long, turbulent road to shipping The Outlast Trials, revealing that the co-op horror game took six years, "a f**king long time," and "a s**t-ton of prototypes" to get right. Early playtests were reportedly rough, with initial sessions failing to land the experience the team was aiming for, forcing the studio to repeatedly rethink its approach before finding a formula that worked.
The development war stories don't stop at design headaches, either. Morin also shared a memorable, if uncomfortable, playtesting anecdote: one tester was so disturbed by the game's content that they ran out of the studio to cry outside and never came back. Despite the extreme reaction, Morin noted that Red Barrels takes care to inform participants upfront about the nature of its content, saying, "We always make sure that people are fully aware of the kind of content we create." It's a vivid reminder of just how intense the Outlast brand of horror can be, and how seriously the studio takes pushing that boundary.
Key Insights
- 1The Outlast Trials spent six years in development, an unusually long cycle that required a large number of prototypes before the team settled on a direction.
- 2Early playtests went poorly, suggesting the co-op format was not an easy pivot for a studio known for solo horror experiences.
- 3At least one playtest session ended with a tester leaving the studio in distress and not returning, highlighting the game's extreme content.
- 4Red Barrels says it always briefs playtesters on the nature of its content in advance, pointing to a deliberate and considered approach to handling sensitive material.
- 5The candid comments from director Philippe Morin offer a rare behind-the-scenes look at how difficult it can be to evolve an established horror franchise into a new genre format.
Sources
The Outlast Trials' initial playtests went poorly: Designer says 6-year development took 'a f**king long time' and 'a s**t-ton of prototypes'
PC Gamer · Oct 18, 2026
Outlast designer says that one playtester was so upset by the horror series they 'ran out of the studio to go cry outside' and didn't return
PC Gamer · Oct 18, 2026
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