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Resident Evil Requiem Tops $500M Revenue, Outpacing Every Prior Entry in the Franchise
Resident EvilCapcomSales AnalysisHorror

Resident Evil Requiem Tops $500M Revenue, Outpacing Every Prior Entry in the Franchise

Sep 26, 20263 sources0 comments

Resident Evil Requiem has crossed the $500 million revenue milestone, and new sales analysis confirms it is outpacing every other game in the long-running franchise. The title is extending Capcom's remarkable generational win streak, with strong performance across all platforms contributing to what is shaping up to be one of the publisher's biggest commercial successes to date. The Zach Cregger-directed film reboot provided an additional boost to sales, though analysts note the bigger drivers were Capcom's own price drop strategies rather than the movie's theatrical release.

On the platform breakdown front, the numbers paint a striking picture of where Resident Evil Requiem found its audience. Approximately 8.6% of copies were sold on Xbox, with the remaining 91% split between PS5 and Steam. The lopsided distribution highlights the continued challenge Microsoft faces in attracting major third-party game buyers to its ecosystem, even for a marquee horror franchise like Resident Evil. For Capcom, however, the overall picture is one of sustained momentum, with Requiem firmly establishing itself as the new commercial benchmark for the series.

Key Insights

  • 1Resident Evil Requiem has surpassed $500 million in revenue, making it the best-selling entry in the franchise's history.
  • 2Only 8.6% of sales came from Xbox, with the remaining 91% split between PS5 and Steam, underscoring Xbox's ongoing struggle to capture third-party game buyers.
  • 3The Zach Cregger film reboot did provide a sales lift, but Capcom's own price drop campaigns had a larger measurable impact on revenue.
  • 4Requiem is described as 'outpacing every other game in the franchise,' extending Capcom's impressive run of commercial hits this console generation.
  • 5The data reinforces the PS5 and PC (Steam) duopoly as the dominant platforms for major third-party releases.

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